Revision notes, activities, lesson plans, teaching ideas, and other resources for GCSE, A-Level, and IB Computer Science teachers and students.
Emergency Management System Explainer Video
This short video gives an overview of some EMIS features. It includes many ...
Geographic Information Systems (GIS)
For some functionality, an EMIS may also be connected to a GIS (Geographic ...
Programming languages - from Scratch to machine code
The CS Field Guide has a very comprehensive guide to different types of pro...
Assembly language simulators
There are several assembly language simulators available for use online. Si...
Little Man Computer (LMC)
The Little Man Computer (LMC) is a software simulator of a simple computer ...
Lesson - Data representation - sound
This download contains all lesson resources necessary to teach students how...
Predictive placement is a feature of some CAD systems that enables more e...
AI to help emergency dispatch phone operators
The Singapore Civil Defence Force (SCDF) may trial an AI system to help tra...
Mobile Data Terminals (MDT)
MDT technology is referenced in the case study booklet, with such systems b...
Information coding systems
Click here for recommended AQA A-Level Computer Science textbooks.
Characters, Symbols and the Unicode Miracle
Characters, Symbols and the Unicode Miracle explains how ASCII arose from the need to communicate data in a compatible manner between computer systems, and the problems that arise with this apparently simple task. It then discusses the creation of the Unicode system.
Unicode table is a nice scrollable web page which lists all of the unicode characters. The title and a brief description of each section is presented while you scroll. This page is useful for helping students realise just how many different characters need to be represented by computer systems, and the problems this would cause with a standard like Unicode.
Error checking and correction
Parity and Checksums activity
The card flip 'magic' game is a great idea from Computer Science Unplugged. The teacher sets up a grid of black/white cards and asks students to turn over one card without the teacher seeing. Using parity rules, the teacher is able to 'magically' determine which card the students turned over. This is a really fun game which demonstrates how simple techniques like odd/even partity can be used to solve significant problems.
The Computer Science Unplugged page has a range of support material: instructions for teachers, videos of the activity being performed, and a PDF download with extension activities and details about check digits in ISBNs.
This interactive online game is like a digital version of the parity card game. Students are presented with an 8x8 grid. They must first set the parity bits correctly using even parity. The computer will then scramble the grid and change a single bit, which students must identify using the rules of parity.